Monday, June 17, 2013

Blood, Bones & BRAAAAAINS: A Quick History of Pre-’World War Z’ Zombies


No matter what you call them — the undead, living dead, reanimated, returners, infected, walkers, rotters, or just the z-word — zombies are upon us. (You thought you could outrun them!) Maybe it’s because it goes hand-in-decaying-hand with the current rage for apocalyptic stories, but the dead have risen with a vengeance: mash-ups of zombies with classic literature are a solid industry, while the undead stagger regularly across television and movie screens, video games, and even political ads.
On June 21, the much-discussed adaptation of Max Brooks’ acclaimed 2006 bestseller World War Z: An Oral History of the Zombie War opens in theaters. A companion to his monster (ha) 2003 hit The Zombie Survival Guide, the novel documents an international pandemic via a series of fictional first-person accounts gathered in the aftermath by Brooks’ character, a United Nations worker. The film, directed by Marc Forster (“Quantum of Solace”), streamlines the book’s complexity into a thriller about a United Nations field specialist, played by Brad Pitt, in the thick of the zombie apocalypse.
An instant classic, World War Z is an addictive page-turner that also throws down a devastating commentary on epidemics and geopolitical relations, while honoring the zombie genre. Brooks, an avowed zombie obsessive, cites George A. Romero, the patron saint of undead cinema, as an influence, and his meticulously researched work not only recognizes the international currency of zombie stories (almost every nation has one), but also reflects their evolution in pop culture.
The earliest zombie pictures, such as 1932’s “White Zombie” (considered the first zombie feature) and 1943’s “I Walked with a Zombie,” used the original Haitian notion of a “zombi”: a normal person hypnotized or bewitched into an unconscious but animated state and open to outside stimuli. These movies played into western anxiety about the foreign, exotic Other, centered on white colonialists “infected” by voodoo. Later productions, even B-movies like Ed Wood’s “Plan 9 from Outer Space” or Del Tenney’s “The Horror of Party Beach,” heightened this by literally bringing the threat home. Drawing on the atomic age, the space race, and Communism, they showed we could be invaded and controlled in familiar situations. But it was Romero’s landmark “Night of the Living Dead” (1968) that took these themes and transformed them into real horror. Filmed in a grim black-and-white that reflected its despair, “Living Dead” was no schlockfest but an angry critique of American society that has been read as commentary on the Vietnam War, the government, and race and gender relations. It also established the popular conception of the zombie as a flesh-eating, reanimated corpse. Romero followed this with five sequels: “Dawn of the Dead” (1978), “Day of the Dead” (1985), “Land of the Dead” (2005), “Diary of the Dead” (2007), and “Survival of the Dead” (2010).
Though Brooks has said that he’s not a fan of the Return of the Living Dead series (unrelated to the Romero films) or its campy contemporaries, these movies of the ‘80s and ‘90s laid the foundations for the modern zombie. While many of them felt more like B-movie throwbacks than social commentary (not always a bad thing), they broadened the scope of zombie lore. “The Return of the Living Dead” (1985) introduced the now-popular idea that zombies eat brains. Like his “King Kong” remake, Peter Jackson’s gory 1992 comedy “Braindead” (released as “Dead Alive” in the U.S.) illustrated the danger of international travel with the transport of an infected species to suburban New Zealand. Meanwhile, “Day of the Dead” and the 1994 adaptation “Dellamorte Dellamore” (called “Cemetery Man” in the U.S.) explored the potential humanity of the undead.
In 2002, the genre was revived by the critical and commercial success of Danny Boyle’s “28 Days Later,” which established the major themes of the millennial zombie narrative. Like Romero’s work, it evoked horror through stark realism: glimpses of an entire nation undone by a virus, the terrifying physicality of the (here, fast-moving) undead, or the realization that almost nothing separates humanity and savagery. The popularity of Boyle’s film led to hundreds of productions of varying quality, but the best mix entertainment and social commentary. The “rom-zom-com” “Shaun of the Dead,” the blockbuster adaptation “I Am Legend,” the comedy “Zombieland,” and the television hit “The Walking Dead” examine issues of national and global identity, human versus animal instinct, the individual and the community, and the efficacy and dangers of science. Along with the genre, these questions continue to evolve; this year, the adaptation “Warm Bodies” and the new BBC miniseries “In the Flesh” had sentient zombies as lead characters, using this development as metaphors for nationality, class, race, and sexuality. Whether it’s incisive social critique or just good old-fashioned brain eating, we look forward to seeing where the “World War Z” film will rank in this zombie pantheon.



~KelleyKawano/wordandfilm.com

Zombies to unite at Bell Tower for a good cause 6/21/13 (LEE COUNTY, FL)


LEE COUNTY, Fla.- Zombies will converge at Bell Tower Shops on Friday, June 21 for the movie premier of World War Z, at Regal Bell Tower Stadium 20.
The Zombie Mall Crawl will benefit Pushing DaiZies, Inc., the non-profit arts organization behind ZombiCon Ft. Myers. In true ZombiCon spirit, attendees will have the opportunity to prep themselves for the Mall Crawl by allowing the Lee Memorial Blood Mobile to drain them of human blood. The first 25 qualified blood donors will receive a free movie ticket. The blood mobile will be located in the parking lot between the movie theatre and Blue Pointe from 4-10 p.m.
Registration for the Zombie Mall Crawl will take place at the Center Court fountain beginning at 4 p.m. Costumes and makeup are encouraged, but not required. Sunstate Academy Zombification Station will be on hand to provide free zombie makeovers from 4-6 p.m. Zombicongear.com and other supporting vendors and artists will offer zombie themed merchandise, art, raffles and prizes.
For a $15 donation to Pushing DaiZies, upon registration zombies receive a commemorative ZombiCon cup filled with goodies including:
-Coupons to Bell Tower merchants
-A Survival Map outlining participating crawl locations
-Wristband entitling wearer to special discounts at crawl locations from 6 p.m. to close on June 21 and reserved VIP seating at7:15 p.m. (2-D) or 7:45 p.m. (3-D) screenings ofWorld WarZ on June 21.(NOTE: movie ticket and wristband must be purchased to attend VIP screening)
Cups will be available to purchase in Center Court and at the blood mobile starting at 4 p.m. The first 50 guests to purchase a cup will receive a movie pass to Regal Bell Tower Stadium 20 that may be exchanged at the box office for a free movie ticket to be used at a future date.
Registered participants in the Zombie Mall Crawl should gather in Center Court promptly at 6 p.m. to begin the slow shuffle from restaurant to restaurant. The zombie horde attending the 7:15 or 7:45 p.m. screenings may continue to “crawl” locations after the movie with wristband discounts available until close.
Crawl specials include a Blue Zombie drink special at DaRuMa, half-price 16 oz. drafts at World of Beer and $5 margaritas and complimentary chips and salsa at Cantina Laredo. Other participating crawl locations include Bistro 41, Cru, Dickey’s Barbecue, Grace & Shelly’s Cupcakes, Shoeless Joe’s and TGI Friday’s. 




~winknews.com

Warm Bodies Parody by The Hillywood Show®



WARM BODIES PARODY will get your heart beating!

After a zombie attack, R encounters Julie and it’s love at first sight. Julie sees that R is different from the other zombies, and is surprisingly attracted to him. In Julie’s eyes, R is drop ‘undead’ gorgeous. In R’s eyes, “She’s hot as hell.” The two form a special relationship even though, that boy is a monster.
Warm Bodies Parody by The Hillywood Show® sets off an exciting, romantic, and comical chain of events that might even bring back the whole lifeless world.



Endless undead: Why we’re so obsessed with zombies 





You’re walking down a dark and dusty hallway. Lightning flashes, illuminating your surroundings for a few brief seconds before your vision fades.

And then you hear a lowly groan coming from down the hall. From the outline, the figure looks familiar. It’s your Aunt Sally, but there’s something strange about her. Her decaying, rotting flesh and urge to feed should clue you in.

Zombies. Undead. “Walkers.”

Those shambling little suckers have almost become an archetype within popular culture. Their appearances from Call of Duty to The Walking Dead have made them the antagonist of choice in many games and media. But why is this? Zombies Ate My Neighbors (for Super Nintendo and Sega Genesis) was my first encounter with these undead.  There was something intriguing about it. The box art scared the shit out of me. Even the title gave me bad juju. For years, I couldn’t bear to play the game. This was my first taste of survival horror.

I was, like, 5-years-old when I saw this. Give me a break.

You play alone (or with a friend) in areas populated with never-ending waves of the undead — and you’re armed with a Super Soaker. Not only that, but caricatures of Jason from Friday the 13th and other miscellaneous ghoulies of the night made appearances in the game and terrified me for years.

That is, until Capcom released Resident Evil in 1996. I’m sure most of us are familiar with this title. The B-level dialogue, tank controls, photorealistic backdrops, and jump-scares — oh God, the jump-scares.

For the first time, I was legitimately afraid to turn on my PlayStation. I got overwhelmed and had to turn off the console and hide the box. I had to detox my brain. I endured sleepless nights, thinking about Umbrella and its plot to take over the world one shuffling zombie at a time. Resident Evil coined the phrase “survival horror.”

HA! Saw that comi — OH MY GOD!!

But as I became older (and desensitized), zombies stopped being a threat to my psyche. The “-of the dead” movies started to become cliché. Zombies instead became the bottom-barrel movie monster. Is it our way of dealing with mob mentality that makes us so obsessed with the undead? Are we fascinated by the general nature of an apocalyptic society? Do we just want a reason to shoot our boss in the face with a sawed-off shotgun?

Comic-turned-TV-show The Walking Dead tries to emulate the drama of a post-apocalyptic world by using trust and survival as a platform for conflict — the zombies take the wings rather than center stage.


Dead Island tries to re-create this drama with its melancholic soundtrack and “reality” of infection. Left 4 Dead examines teamwork and how we manage blowing through whole city populations’ worth of undead. DayZ presents the imminent threat of death and teaches you not to trust anyone.
In a world where everyone you know has turned into hungry, shambling avatars of themselves, we realize the importance of our relationships with others. 

Nowadays, we are more interested in our own human nature than the zombies themselves. Are you the type to barricade yourself? Are you willing to explore the infected-populated areas? Does the thought of a zombie apocalypse make your trigger finger itchy with excitement?

Maybe it’s not the zombies we’re obsessed with; it’s what we do as humans that intrigue us.






~jimmytran/venturebeat.com

E3 Preview - New 'Plants vs. Zombies' is a rose among thorns


Amidst the booming games inside the EA booth at E3 like “Battlefield 4” and “Need for Speed: Rivals” was a game that didn’t match the rest of the loud action motif. “Plants vs. Zombies: Garden Warfare” from Pop Cap Games was not only the best looking game in the EA booth, but one of the best in the whole show.


 “Garden Warfare” takes the “Plants vs. Zombies” franchise in a completely new direction. Rather than a new chapter in the tower defense series, it’s a third-person, class based shooter. Built with the Frostbite 3 engine, the game looks gorgeous with its bright color palette, and running at a smooth 60 FPS.
The mode on display was the 4-player co-op mode, which is similar to “Gears of War’s” Horde mode. Rather than taking on increasingly difficult waves of the same enemies, new waves introduce different kinds of enemies. These waves build towards a boss battle. The boss shown in the trailer was the Gargantaur, a massive zombie that carries a smaller zombie in his hand.
“Garden Warfare” is class-based, so strong teamwork is key. Four classes of plants were shown including the Pea Shooter, Chomper, Sunflower, and Cactus.
Pea Shooter is the standard assault class, having a strong mid range distance attack. Rooting Pea Shooter keeps the character stationary, but allows for faster and more powerful shots. This is a nimble character.
Chomper looks like the tank class. This character is slower, and more dangerous up close. The Chomper can shoot goo to slow enemies, and can grab them with its vines.
Sunflower is the healer. It has sun pulses for an attack, but its main purpose is to keep the team healthy.
The cactus is the sniper class. This class can shoot needles from afar and put up barriers to stop zombies in their tracks.
“Garden Warfare” looks as fun to play as it is just to watch someone play. This game is packed with goofy, cute humor. The Disco Zombies stole the show.
This horde-type mode was just a portion of the game. It will also feature 12 vs. 12 multiplayer. It is unclear if the competitive multiplayer will have the same class system on both the plants and zombies sides.
Unfortunately, we still have awhile to wait before we can take the war to the garden. “Garden Warfare” is slated to release next spring for the Xbox 360 and the Xbox One.
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INTERVIEW WITH GRACE WALKER - SET DESIGNER FOR 'THE WALKING DEAD'


The Walking Dead's production designer Grace Walker talks about cleaning up the prison for Season 4 and the secret to making it look like the world has ended.

Q: What projects have you been working on for the new season?
A: We're trying to form better conditions for the survivors at the prison. We figured because we had a lot more people coming in -- like the people coming from Woodbury -- that the cellblocks were starting to overflow, so we made more room for them. We had to have better shelter, and conditions where they can now eat outside.
Q: Last season, which episodes were more difficult for you: those that took place at Woodbury or the prison?
A: I think we learned a lot with the Woodbury stuff. We only used to have, like, three hours to get it set up. We'd get in there early in the morning and put up our big barriers and the walls and get everything all ready in the main street area. We'd go like crazy and then we'd shoot for a day, and then we'd have to pull it all down again. And if we went back the next day, we'd have to do it all over again. The exteriors were kind of easy, and we were fortunate enough to have a couple buildings within the town where we'd build out a set, as well.
Q: What are some tricks you've learned on the show that have made set construction easier?
A: With the prison, the interiors have worked really well, as we go into them time and time again. We've got it down now where we can remove walls from the cells a lot faster than when we did the first episode there. The main block has 18 cells; nine below and nine above. And we can shoot in any of those cells and take out all the walls, including the rear walls on the second floor as well. We've got mobile towers that we quickly put in. We're just completing a new cellblock for this season, and it's looking almost better than the others. But like everything, we're not quite ready -- there's always a moment when we're nervous and trying to get things done. But we always do, and it looks great!
Q: Are there any sets you dreamed up that never ended up getting built?
A: There was a very big shower set that we were going to build for the prison. And that never came off. But that doesn't happen that often; because of the time we have, we don't have time to shift things around.
Q: The band of survivors on the show has learned to be very resourceful in the aftermath of the apocalypse; has any of that rubbed off on the crew?
A: What we do a lot is take sets we have and then use them someplace else. The cafeteria that we used last year we then turned into the prison laundry. And then it was turned into the prison generator room. We basically used the same vantage, but changed it around a bit with different colors and different dressings, and voila. We have a new set this year that you'd never know was the old one.
Q: What's the secret for making something look post-apocalyptic?

A: Something that's got a good age and is getting older. Things getting overgrown, weeds are growing, vines are crawling on things; the paint is fading, cracking, peeling off. The concrete's falling away. It's a challenge, but we work with great painters.



~AMC.com

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